- #COMMAND AND CONQUER RED ALERT 2 CD CODE HOW TO#
- #COMMAND AND CONQUER RED ALERT 2 CD CODE MANUAL#
- #COMMAND AND CONQUER RED ALERT 2 CD CODE CODE#
Therefore, many developers and respected members of such forums do not waste their time explaining to you or others the basics of these things, the backgrounds of such reversals and how certain stuff works in memory, or why or how they work. The person asking does not know what he is asking, and if the answer is given to him, it will confuse his mind more and he will begin a chain of questions which the developer will find extremely infuriating and time-wasting. Because most of these questions are WRONG.
I have repeated this to many many people now, if you have no programming background, especially Assembly Language and C language (Not C++, but it helps), and you have not studied programming professionally (in University), then you should not be asking these questions. These things you cannot understand if you are using GG without any background in programming.
#COMMAND AND CONQUER RED ALERT 2 CD CODE CODE#
It could be multiple reasons, the simplest one that comes to mind instantly is that the code is reloaded again after sometime and the address is changed due to reallocation. In essence, you want to ask why byte array moves around in memory? The byte array you are searching for could be anywhere, it is a very old array for bypassing emulator detection, and similar example can be applied to any array for this matter.
Code loaded in memory does not move around (moving around means reallocation, which does not happen, unless the code is virtualized + mutated). The questions about moving of code byte array from one memory region to another doesn't mean anything at all. It is analogous to the question, what is the recipe of coca cola and why they add certain ingredients.
#COMMAND AND CONQUER RED ALERT 2 CD CODE HOW TO#
In summary, you want to ask the thousand dollars question of how to update the magic byte array and replace shell and are beating about the bush. I need to create my script different until im know about tropology bullet track
#COMMAND AND CONQUER RED ALERT 2 CD CODE MANUAL#
How can i test find manual in GG for bullet track is work. If offsets aimbullet offsets = 0x1C then write array byte code. I have read source Aimbullet source, aimbullet algorithm said: (Found in Xa range)Īfter im login in lobby byte array is move to Cd range I have try to search in logo, byte array. I wish to know about BulletTrack structure tropology and algorithmįirst we need to know byte hex array BulletTrack for read offsetsĮxample: we have array 16 bit in Xa Range address LIBUE4